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Entries from September 2005 ↓

Mame7z

Ever since I found a copy of the 7-zip ( http://www.7-zip.org ) add on source for Mame .90u1 ( http://www.mame.net ) I’ve kind of wondered wether it would be worth the effort to maintain updated builds of it. I was able to compile a version using the .99 source tree with little trouble. And over the weekend I was able to put together builds for .100 and .100u1 for both Mame ( http://www.mamedev.com ) and Mame32FX ( http://mame32fx.altervista.org ).

So now it’s some time for some testing. I compiled a command line version that would exit after loading the roms so I could time how long it takes the loading process to finish. I threw together a simple perl script to do the timing.

use Benchmark;
my $start_time = new Benchmark;
system("mame avsp");
my $end_time = new Benchmark;
print "Script Benchmark: ".timestr(timediff($end_time,$start_time));

The results will vary a little bit from computer to computer of course - these results are from my P3 1Ghz lappy with 512 mb of memory.

avsp.zip - 14 wallclock secs
avsp.7z - 15 wallclock secs (non-solid)
avsp.7z - 64 wallclock secs (solid)

You’ll notice that the solid 7-zip archives take the longest amount of time to load and the non-solid one loads just about as fast as the zip file.

avsp.zip - 11,139,858
avsp.7z - 7,718,817 (non solid)
avsp.7z - 7,529,815 (solid)

Size wise you’ll see that 7-zip gives the best compression with solid archiving. But non solid 7-zip provides the fastest load time well still offering nice space savings.

As far as the official Mamedev’s are concerned zip will be the only method of compress Mame supports ( http://aarongiles.com/weblog/archives/2005/02/why_doesnt_mame.html )…

Call of Cthulhu: DCotE

CoC Forums ( http://callofcthulhu.com/forums/index.php?showtopic=1436 )

I work on the Dark Corners development team. The purpose of this post is to attempt to answer some of the questions appearing on these forums that I don’t think have been addressed, and hopefully povide a much better insight into the game.

I can’t believe it someone from the devteam posted something about the game!!! Go read the thread now for a great Q and A that started yesterday

Mame .100

Just in case you missed it… Yesterday, the MameDev’s did as they were expected and went from Mame 0.99 to Mame .100 check the whatsnew ( http://mamedev.com/releases/whatsnew_0100.txt ) for changes. Download it now and get that one piece of software that will never reach 1.00!

Mame dot com ( http://www.mame.net/downmain.html )
MameDev dot com ( http://mamedev.com/releases/mame0100s.zip )

Zombies!

Damn it! Thanks to Pixel Kill ( http://www.pixelkill.com/ ) I know some jerks stole my idea! All right well, not totally since my idea didn’t make it much past some PHP/MySQL on my laptop. I didn’t even get any place holder graphics done…

Imagine it - MMO zombie apocalypse. Every day the best zombies get to be the tooled up survivors in the supermarket/office building. Monthly leader boards with cash prizes! Or maybe this is why no one is paying me to make games

Anyway, check out the game over at http://www.urbandead.com/