Killzone: Liberation Interview

I was browsing around Evil Avatar and I came across a post linking to an interview with Mathijs de Jonge, the Game Director and Lead Designer of Killzone: Liberation.

The player can not directly control the camera. However we’ve designed the camera so that there is never a need or a desire for it. What happens is that as soon as an enemy approaches the player the camera will intelligently pan and zoom to frame the situation in the best possible way. This happens so subtlety that the player in most cases won’t even notice. We designed a camera system we call PICS, Pseudo-isometric Intelligent Camera System.

Go give it a read.

Via Evil Avatar 


Beer League The Movie

Almost forgot!

Everyone go see Artie Lange's movie Beer League!

I'm going later on so I'll tell you how it was later…


Killzone: Liberation Demo Screen Shots Pt. 2

Alright! Here is the second part of my Killzone screen shot frenzy. Pictures after the cut.

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Killzone: Liberation Demo Screen Shots

killzone03 Killzone: Liberation Demo Screen Shots

I received my copy of the Killzone: Liberation Demo for the PSP this morning. You need firmware 2.71 to play it so I'm playing through devhook so, I figured I'd take a bunch of screen shots and post them up for any one who wants a look. The first set of 15 is up after the cut. I have to make a meeting so I'll post the rest this afternoon. icon wink Killzone: Liberation Demo Screen Shots

*update* Switched over to thumbnails.

*update 2* Hey Guerrilla Games guys I noticed you've dropped in a couple of times – you should send me a preview copy of the game.  icon wink Killzone: Liberation Demo Screen Shots

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