Written by Steve on January 19, 2006 at 2:47 pm
Tags:Gaming, Guild Wars
It looks like Mikey is going to pick up a copy of ‘Guild Wars‘. Which means I’ll probably join (or start) a guild (finally). Of course then I’ll have to squeeze in a bit more time to play � which won’t be a problem. 
In other news I’m thinking about moving the site over to WordPress and PixelPost. I don’t really use deviantArt any more and I still want to be able to post some of my pictures *somewhere*. Maybe I’ll install start with installing WordPress and moving all my posts over�
If I do make the change then I’m guessing I’m going to have to hack some stuff together so both scripts play together nicely…
Written by Steve on January 18, 2006 at 2:45 pm
Tags:Gaming, last.fm, Quake
I was sitting here doing some work listening to to my ‘custom’ last.fm station and a song came on that I was sure I had heard before but I just couldn’t place it. A few more seconds went by and I figured it out – it was from the Quake soundtrack…
Strange… But now I want to play Quake…
Written by Steve on January 12, 2006 at 11:53 am
Tags:Blog, MacBook
Like a lot of geeks – I’m really excited about the MacBook Pro. I’ve discussed my sorted love of the Mac a couple times with friends, and if you’re one of the couple of people who follow my rambling with some sore of regularity (really?) you’ll know I am a big fan of PearPC. The idea of an Intel Mac is almost mind-boggling even though they have finally hit the market. I guess that just stems from my old school mind set. Mac’s and PC’s don’t mix. Well, it looks like that era is over. We’ll have to wait till the MacBook Pro starts shipping (or some more reviews are published) but I’m angling to get one. Remember everyone my birthday is in February – and all I want this year it a Mac (never thought I’d say that).
And as a side note, it’s a bit odd that I grabbed my Messier Rangers jersey this morning – not even thinking that the old man is retiring tonight. Let’s Go Rangers!
Written by Steve on January 9, 2006 at 6:18 pm
Tags:Code, Cthulhu, Gaming, Lovecraft
It’s all Mikey’s fault! Because of him – I can’t get this damn idea out of my head – unless – I chase it out – with a bullet.
The plan is to one day get together with some of his friends and play a pen and paper Cthulhu game. And someday it might happen.
That reminded me of something that we had talked about long ago. The idea was to create a system so the game could take place over the i’net. Not much ever come of the idea…
I remembered that idea the other day and just haven’t been able to let it go. Maybe it’s because I’ve got a strong enough background now with PHP/MySQL that I could probably make it work. Cthulhu in a web based environment. Hmm. It might be fun…
Where to begin? OK. Databases. First database table would hold user data – e-mail addresses and stuff like that. The second database would hold character info – stats, levels, etc. The tables would be able to be referenced by a common user id number. Character generation would be a simple matter since once you’ve got your base stats it’s all simple math to figure everything else out. Mike (or Google for that matter) could give me all that info.
Look at that – a quick trip to Usenet get’s me ‘D20_WTC_88624_Call of Cthulhu – Official Character Sheet.pdf’ that should give me everything I need for the character table. I’ll have to ask Mike about the rest later.
The problem is where do I put people. NPC’s, players, horrors? I would need to build the code to make a ‘living/breathing’ town/city/country side. I need to start with a small location say ummm – a farmhouse. Then I can limit it to general places around the farmhouse. For instance: ‘the fields’, ‘the barn’, ‘the silo’, and the farm house itself. This could lead into at least one NPC – the farmer. Farmers have a pretty strict schedule don’t they? So, depending on time of day (based on real time * 10 or something like that) the farmer would be in different locations around the farm. That seems pretty broken down so it should be a nice start.
So, I guess I could whip up a couple of tables (user_accounts, characters, npc) and then move on to some basic location code from there.
Well, I’m going to make some ramen noodles…