April 7th, 2012 — Blog, Code, Gaming, PC
Time to blow some dust off and do a little spring cleaning. Honestly, I may need to complete re-install everything on the site, this version of WordPress has been through some many upgrades I’m surprised it’s still standing. I guess will just fall back into the old routine. What have I been playing? Lots of stuff really. I picked up a copy of Shogun 2 during a Steam sale a week or so back and I’ve been enjoying it. I’ve actually taken to live streaming my play which has been fun as well, you can check that out over at Twitch.tv/shindakun if you want. I’ve been also been playing a large number of rogue-likes. My favorite right now has to be Dungeon Crawl Stone Soup, odd title but great game.
On the subject of dungeon crawling, I’ve also thrown up a sub-domain here on shindakun.net called dungeon.shindakun.net which I’ve started using as a “devlog” of sorts for a small project I’ve been slowly working on. It’s mostly just ramblings that I’m jotting down to remind myself since this project isn’t a main focus right now. I don’t have a playable build up just yet but it’s getting much closer. Of course my definition of playable is a bit off since you can technically ’play’ it now but, I don’t think it’s quite ready for anyone to see it. Soon though!
Anyway, I suppose I should get back to backing the site up if I’m going to re-install everything.
December 26th, 2011 — Code, Gaming, PC
Well that stinks! Did you see this article over on Shacknews? No? Well @notch of Minecraft fame is working on a sequel to his Ludum Dare game, Minicraft. Normally, I’d just say cool but it just so happens that I was thinking on turning a prototype I’ve been messing around with for a bit now into “action roguelike with crafting and modifiable terrain”. Well, I think I’m still going to see about getting something into a playable state and go from there. Keep your eyes hopefully I’ll update before St. Patrick’s Day.
May 9th, 2007 — Code, Retro Gaming
After an extended break from thinking about torrentzip, it came to my attention that there was an issue with the Windows version. Due to file permissions it was impossible to access files on a drive mounted in Windows with the IFS Driver for Windows. As luck would have it my current development box has several ext3 drives mounted so I grabbed the source (and activated SVN while I was at it) and patched it up. It appears to be compiling and running just fine in Windows – I haven’t test compiled the source in linux… Hopefully there will be no issues.
Download it here: TorrentZip Win32 0.3 RC 2
*update* Missed a small but, huge bug – RC 2 should take care of that.
January 8th, 2007 — Code, DS, Gaming
At work I am tasked with playing a DS for 8 hours a day so you’d think that the last thing I want to do is muck about with it after hours.Ã‚Â Well, you’d be wrong – Portrait Of Ruin is awesome!Ã‚Â However, I’m lagging a bit behind in it – since on New Years Day I received my R4 slot one cart and shortly after that I installed DevKitPro so I could jump on the homebrew bandwagon.Ã‚Â Having a good grasp of C and C++ it hasn’t been too hard to jump in and have simple things work.Ã‚Â Maybe once I’ve done one or two small programs I’ll put something together and bring it to one of the developers at work – maybe I’ll get to convert it for use with an actual Nintendo devkit.Ã‚Â I’m very interested in seeing the differences between the homebrew and developer set up.Ã‚Â That however will have to wait – Dracula is calling me…