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<channel>
	<title>shindakun dot net &#187; Homebrew</title>
	<atom:link href="http://www.shindakun.net/tag/homebrew/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.shindakun.net</link>
	<description>The interweb, gaming and some other stuff. From MMO&#039;s to table top gaming with a mix of PC, 360 and PS3.</description>
	<lastBuildDate>Mon, 24 May 2010 04:38:34 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Xbox 360 HDD Saga Continues</title>
		<link>http://www.shindakun.net/xbox-360-hdd-saga-continues/</link>
		<comments>http://www.shindakun.net/xbox-360-hdd-saga-continues/#comments</comments>
		<pubDate>Mon, 23 Apr 2007 13:58:26 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[xbox_360]]></category>

		<guid isPermaLink="false">http://www.shindakun.net/2007/04/23/xbox-360-hdd-saga-continues/</guid>
		<description><![CDATA[Well, it seems TheSpecialist has come to the communities aid!Â  He has released a new version of his Xbox hard drive hacking program with support for the 120gig security sector.Â  In order to use it, at the moment, you need to use a Western Digital Scorpio BEVS-LAT laptop hard drive &#8211; which I believe is [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it seems <a href="http://www.xbox-scene.com/xbox1data/sep/EEZZkAAAVVpHxXqpYb.php">TheSpecialist has come to the communities aid</a>!Â  He has released a new version of his Xbox hard drive hacking program with support for the 120gig security sector.Â  In order to use it, at the moment, you need to use a Western Digital Scorpio BEVS-LAT laptop hard drive &#8211; which I believe is model number WD1200BEVS (can anyone verify this?).Â  That is the only drive supported by the software at the moment.Â  Hopefully, the software see new revisions that will supports other drives in the future.</p>
<p>Via <a href="http://www.joystiq.com/2007/04/23/roll-your-own-xbox-360-hdd-save-100/">Joystiq</a>::<a href="http://www.xbox-scene.com/xbox1data/sep/EEZZkAAAVVpHxXqpYb.php">Xbox-Scene</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>TiTAN MilkyPlayer for PSP</title>
		<link>http://www.shindakun.net/titan-milkyplayer-for-psp/</link>
		<comments>http://www.shindakun.net/titan-milkyplayer-for-psp/#comments</comments>
		<pubDate>Mon, 12 Mar 2007 02:13:19 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[demoscene]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.shindakun.net/2007/03/11/titan-milkyplayer-for-psp/</guid>
		<description><![CDATA[It seems the TiTAN Demo group has released a music player for the PSP! I have yet to try it out unfortunately but, from the comments on the release thread most people seem to like it. It supports a large number of the file formats used by many of the old school scene musicians so [...]]]></description>
			<content:encoded><![CDATA[<p>It seems the <a href="http://titandemo.org/">TiTAN Demo group</a> has released a music player for the PSP!  I have yet to try it out unfortunately but, from the comments on the release thread most people seem to like it.  It supports a large number of the file formats used by many of the old school scene musicians so finding music to listen to shouldn&#8217;t be a problem.  Check out Defacto2 for some links or grab a couple of music disks from <a href="http://titandemo.org/releases.php">TiTAN&#8217;s release page</a>.</p>
<p>Supported file-types:</p>
<p style="margin-left: 40px">.669:  669 Composer/Unis669 (PC)<br />
.AMF:  Asylum Music Format (&#8220;Crusader&#8221; ingame music) (PC)<br />
.AMS:  Extreme Tracker and Velvet Studio (PC)<br />
.CBA:  Chuck Biscuits+Black Artist module format (PC)<br />
.DBM:  DigiBooster Pro (Amiga)<br />
.DIGI: Digibooster 1.0-1.7 (Amiga)<br />
.DSM:  Old DSIK and Dynamic Studio (PC)<br />
.DTM:  DigiTrekker 3.0 (PC) / Digital Tracker (Atari)<br />
.FAR:  Farandole Composer (PC)<br />
.GDM:  General Digimusic (PC)<br />
.GMC:  Game Music Creator (Amiga)<br />
.IMF:  Imago Orpheus (PC)<br />
.IT:   Impulse Tracker (PC)<br />
.MDL:  DigiTrakker 1.0-3.0 (PC)<br />
.MOD:  Sound-/ProTracker and variants (Amiga+PC)<br />
.MTM:  MultiTracker (PC)<br />
.MXM:  Cubic Tiny XM (PC)<br />
.OKT:  Oktalyzer (Amiga)<br />
.PLM:  DisorderTracker II (PC)<br />
.PSM:  Epic MegaGames MASI (PC)<br />
.PTM:  PolyTracker (PC)<br />
.S3M:  ScreamTracker 3.0 (PC)<br />
.STM:  ScreamTracker 2.0 (PC)<br />
.ULT:  UltraTracker (PC)<br />
.UNI:  MikMod (PC)<br />
.XM:   FastTracker II (PC)</p>
<p>Hopefully, I&#8217;ll be able to get a few minutes of pullout some of <a href="http://en.wikipedia.org/wiki/Peter_Hajba">Skaven</a> and <a href="http://en.wikipedia.org/wiki/Jonne_Valtonen">Purple Motion</a>&#8216;s tunes to test this thing out with.</p>
<p>via DCemu</p>
]]></content:encoded>
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		</item>
		<item>
		<title>PSP 2.71 Downgrader Released!</title>
		<link>http://www.shindakun.net/psp-271-downgrader-released/</link>
		<comments>http://www.shindakun.net/psp-271-downgrader-released/#comments</comments>
		<pubDate>Sat, 02 Sep 2006 00:17:16 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.shindakun.net/2006/09/01/psp-271-downgrader-released/</guid>
		<description><![CDATA[This story has been brewing since early this afternoon! Dark_Alex and Mathieulh have released a working downgrader (downdater) for PSPs running firmware version 2.71! QJ.net has all the information you need! I&#39;m sure now it&#39;s only a matter of time till we see a downgrader for 2.80 firmware. I can almost hear those Sony engineers [...]]]></description>
			<content:encoded><![CDATA[<p>This story has been brewing since early this afternoon!   Dark_Alex and Mathieulh have released a working downgrader (downdater) for PSPs running firmware version 2.71! QJ.net has all the information you need!  I&#39;m sure now it&#39;s only a matter of time till we see a downgrader for 2.80 firmware.</p>
<p>I can almost hear those Sony engineers uploading the 2.81 firmware to the server&#8230;</p>
<p>Via QJ</p>
<p>*update* Here is the link to the original release site.&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DCEmu Interviews Exophase</title>
		<link>http://www.shindakun.net/dcemu-interviews-exophase/</link>
		<comments>http://www.shindakun.net/dcemu-interviews-exophase/#comments</comments>
		<pubDate>Mon, 28 Aug 2006 22:59:55 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Retro_Gaming]]></category>

		<guid isPermaLink="false">http://www.shindakun.net/2006/08/28/dcemu-interviews-exophase/</guid>
		<description><![CDATA[Wraggster over at DCEmu has posted an interview with homebrew developer Exophase. Exophase is the author of the &#34;fullspeed&#34; GameBoy Advance emulator for the PSP. I have yet to try the emulator out but, word on the interweb is that its a good piece of software. Maybe I&#39;ll take a few moments to try it [...]]]></description>
			<content:encoded><![CDATA[<p><font class="post_author">Wraggster over at DCEmu has posted an interview with homebrew developer Exophase.  Exophase is the author of the &quot;fullspeed&quot; GameBoy Advance emulator for the PSP.  I have yet to try the emulator out but, word on the interweb is that its a good piece of software.  Maybe I&#39;ll take a few moments to try it out tomorrow. </font></p>
<p>Via DCEmu</p>
]]></content:encoded>
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		</item>
		<item>
		<title>PSP libtiff Exploit For 2.00 to 2.80</title>
		<link>http://www.shindakun.net/psp-libtiff-exploit-for-200-to-280/</link>
		<comments>http://www.shindakun.net/psp-libtiff-exploit-for-200-to-280/#comments</comments>
		<pubDate>Mon, 28 Aug 2006 13:23:54 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.shindakun.net/2006/08/28/psp-libtiff-exploit-for-200-to-280/</guid>
		<description><![CDATA[Yesterday, word came down the interweb that a new exploit has been successfully tested. From the test app: Hello World for the PSP on 2.0.0 to 2.8.0 &#8211; &#34;Paving the way to a new homebrew area&#34; 27/08/2006 http://www.noobz.eu Contributors: Fanjita, psp250, Skylark, cswindle, JoeK, jim and libtiff Initial PoC on x86 by NOPX86 Greetings: Ditlew, [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, word came down the interweb that a new exploit has been successfully tested.</p>
<p>From the test app:</p>
<blockquote><p>Hello World for the PSP on 2.0.0 to 2.8.0 &#8211; &quot;Paving the way to a new homebrew area&quot;<br />
27/08/2006</p>
<p>http://www.noobz.eu</p>
<p>Contributors:</p>
<p>Fanjita, psp250, Skylark, cswindle, JoeK, jim and libtiff<br />
Initial PoC on x86 by NOPX86</p>
<p>Greetings:<br />
Ditlew, matrix, FloHimself, boosty, nexger</p></blockquote>
<p>You can download the proof of concept code from <a href="http://dl.qj.net/index.php?pg=12&amp;fid=9656">QJ.net</a></p>
<p>Via <a href="http://pspupdates.qj.net/2-0-2-80-Firmware-PSP-s-Say-Hello-World-as-New-Exploit-is-Found-/pg/49/aid/63483">QJ.net</a>::<a href="http://noobz.eu/content/home.html">noobz.eu</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>PSP-FTPD v0.3.6</title>
		<link>http://www.shindakun.net/psp-ftpd-v036/</link>
		<comments>http://www.shindakun.net/psp-ftpd-v036/#comments</comments>
		<pubDate>Wed, 26 Jul 2006 18:29:38 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://www.shindakun.net/2006/07/26/psp-ftpd-v036/</guid>
		<description><![CDATA[ZX-81, has just released a new version of PSP-FTPD.&#160; PSP-FTPD is simply an ftp server on your PSP. What&#39;s new: - Fix the bug with DHCP on FW 1.5 You can download the binary for 1.5 firmware PSP&#39;s from ZX-81 here.]]></description>
			<content:encoded><![CDATA[<p>ZX-81, has just released a new version of PSP-FTPD.&nbsp; PSP-FTPD is simply an ftp server on your PSP.</p>
<p>What&#39;s new:</p>
<blockquote><p>- Fix the bug with DHCP on FW 1.5</p></blockquote>
<p>You can download the binary for 1.5 firmware PSP&#39;s from <a href="http://zx81.zx81.free.fr/serendipity/index.php?/archives/78-PSP-FTPD-A-FTP-Server-on-your-PSP-v0.3.6.html">ZX-81</a> <a href="http://zx81.zx81.free.fr/serendipity/exit.php?url_id=246&amp;entry_id=78">here</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Capcom CPS-1 Emulator for PSP &#8211; Beta 2</title>
		<link>http://www.shindakun.net/capcom-cps-1-emulator-for-psp-beta-2/</link>
		<comments>http://www.shindakun.net/capcom-cps-1-emulator-for-psp-beta-2/#comments</comments>
		<pubDate>Wed, 26 Jul 2006 14:03:48 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[CPS-1]]></category>
		<category><![CDATA[CPS1]]></category>
		<category><![CDATA[Retro_Gaming]]></category>

		<guid isPermaLink="false">http://www.shindakun.net/2006/07/26/capcom-cps-1-emulator-for-psp-beta-2/</guid>
		<description><![CDATA[Somehow I missed the news that NJ had updated his CPS-1 emulator &#8211; again.&#160; In fact, I noticed that this morning when beta 2 was released.&#160; This version fixes some bugs introduced in with the beta 1 release. Translated from the readme: beta 2 -Fixed a bug where the controls for length-wise games did not [...]]]></description>
			<content:encoded><![CDATA[<p>Somehow I missed the news that NJ had updated his CPS-1 emulator &#8211; <i>again</i>.&nbsp; In fact, I noticed that this morning when beta 2 was released.&nbsp; This version fixes some bugs introduced in with the beta 1 release.</p>
<p>Translated from the readme:</p>
<blockquote><p>beta 2</p>
<p>-Fixed a bug where the controls for length-wise games did not correctly reflect the rotation.<br />
-Added Service Coin and Service Switch to Key Configuration.</p></blockquote>
<p>News and translation: DCEmu (download and forum thread)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Capcom CPS-1 Emulator for PSP &#8211; Alpha 2</title>
		<link>http://www.shindakun.net/capcom-cps-1-emulator-for-psp-alpha-2/</link>
		<comments>http://www.shindakun.net/capcom-cps-1-emulator-for-psp-alpha-2/#comments</comments>
		<pubDate>Mon, 24 Jul 2006 15:53:56 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[CPS-1]]></category>
		<category><![CDATA[CPS1]]></category>
		<category><![CDATA[Retro_Gaming]]></category>

		<guid isPermaLink="false">http://www.shindakun.net/2006/07/24/capcom-cps-1-emulator-for-psp-alpha-2/</guid>
		<description><![CDATA[It looks like NJ has updated his CPS-1 emulator already. The second alpha was released a little while ago. According to DCEmu the translated readme is as follows: It corresponded to the game of QSOUND. Dip switch inscription of the old game was corrected. Japanese resource the file was added. Method of using is the [...]]]></description>
			<content:encoded><![CDATA[<p>It looks like NJ has updated his CPS-1 emulator already.  The second alpha was released a little while ago.  According to DCEmu the translated readme is as follows:</p>
<blockquote><p>It corresponded to the game of QSOUND.<br />
Dip switch inscription of the old game was corrected.<br />
Japanese resource the file was added. Method of using is the same as NGEPSP.</p>
<p>QSOUND processing is light, is. To 22050Hz perhaps it is good. Sprite of the scroll surface does not draw with [panitsushiya]. The pattern where VRAM for sprite is not enough somehow. Next becomes beta, but you think that time is required for adjustment for a while.</p></blockquote>
<p>If this version is still as good as the last the upcoming beta version should be killer.  <img src='http://www.shindakun.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' title="Capcom CPS 1 Emulator for PSP   Alpha 2" /> </p>
<p>Via DCEmu (Download)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Capcom CPS-1 Emulator for PSP</title>
		<link>http://www.shindakun.net/capcom-cps-1-emulator-for-psp/</link>
		<comments>http://www.shindakun.net/capcom-cps-1-emulator-for-psp/#comments</comments>
		<pubDate>Sun, 23 Jul 2006 20:13:30 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[CPS-1]]></category>
		<category><![CDATA[CPS1]]></category>
		<category><![CDATA[Retro_Gaming]]></category>

		<guid isPermaLink="false">http://www.shindakun.net/2006/07/23/capcom-cps-1-emulator-for-psp/</guid>
		<description><![CDATA[NJ, the author of the PSP Neogeo CD and MVS emulators, is at it again! He has release an emulator for Capcom&#39;s Play System 1 arcade hardware. This is only an alpha so don&#39;t expect too much from it. My quick test of four games (1941.zip, 1941j.zip, strider.zip and unsquad.zip) went off with absolutely no [...]]]></description>
			<content:encoded><![CDATA[<p>NJ, the author of the PSP Neogeo CD and MVS emulators, is at it again!  He has release an emulator for <a href="http://en.wikipedia.org/wiki/CPS-1">Capcom&#39;s Play System 1</a> arcade hardware.  This is only an alpha so don&#39;t expect too much from it.  My quick test of four games (1941.zip, 1941j.zip, strider.zip and unsquad.zip) went off with absolutely no problems.  According to the readme QSound doesn&#39;t work at the moment but, since it&#39;s alpha test NJ might have it implemented in the next version.</p>
<p>Via: DCEmu (Download and Compatibility List)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>WINUAE v0.52</title>
		<link>http://www.shindakun.net/winuae-v052/</link>
		<comments>http://www.shindakun.net/winuae-v052/#comments</comments>
		<pubDate>Fri, 21 Jul 2006 20:44:55 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[WINUAE]]></category>

		<guid isPermaLink="false">http://www.shindakun.net/2006/07/21/winuae-v052/</guid>
		<description><![CDATA[This morning I noticed that an update to the PSP port of the WINUAE Amiga emulator was released. I&#39;ve used the Windows version of WINUAE so I figured I might as well give the PSP version a try. The emulator does not come with the Amiga Kickstart ROMs needed to boot the emulator but, with [...]]]></description>
			<content:encoded><![CDATA[<p>This morning I noticed that an update to the PSP port of the WINUAE Amiga emulator was released.  I&#39;ve used the Windows version of WINUAE so I figured I might as well give the PSP version a try.  The emulator does not come with the Amiga Kickstart ROMs needed to boot the emulator but, with some good Google searching you should have no problem tracking them down.  Take a look at the emulators readme for details.  The archive I downloaded from DCEmu did not have the STATE or DISKS directories only files with the same names.  Since you need those directories for disk files and save states I deleted the files and created the directories.</p>
<p>Not wanting to bother tracking down Amiga games I decided to head directly to <a href="http://www.pouet.net/prodlist.php?type=cracktro&amp;platform=Amiga+ECS&amp;type2=&amp;platform2=&amp;type3=&amp;platform3=&amp;x=36&amp;y=5">Pouet Dot Net</a> and download the first <a href="http://en.wikipedia.org/wiki/Cracktros">Amiga cracktro</a> that caught my eye.  I ended up with <a href="http://www.pouet.net/prod.php?which=10054"><i>The Immortal</i> by Paradox</a>.  WINUAE expects the file images to end in a .ADF (Amiga Disk File) extension which the files on Pouet do not include so you&#39;ll have to add it yourself.  After spending a good hour trying different settings I finally got it to run at almost acceptable speeds.  I was using Kickstart ROM v3.1 for the A1200 (for anyone interested it&#39;s CRC is 1483A091).  My other settings were as follows:</p>
<blockquote><p>Frameskip: Auto<br />
CPU Type: 68020<br />
Fastmem Size: 0kb<br />
Chipmem Size: 2048kb<br />
Bogomem Size: 2048kb<br />
Sound Emulation: normal<br />
Stero: mono<br />
Kickstart: 3.1</p></blockquote>
<p>I messed around with changing the Fastmem setting but it didn&#39;t seem to do much in the way of improving the emulation.  So far I would have to say that the emulator isn&#39;t quite good enough for general use.  Cheers to <a href="http://www.pspuae.com">Ric</a> for the great work on this port.</p>
<p>*Update*</p>
<p>I forgot to mention, when exiting the emulator do it through the options menu.&nbsp; Exiting via the PSP&#39;s home button doesn&#39;t seem to work.&nbsp;</p>
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