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Icarus Fights Medusa Angels

A little while back I was having a conversation with one of my fellow QAers and naturally the during course of the conversation we started talking about video games.  Specifically, we were talking about video game passwords that we remembered (you know ones other then UUDDLRLR…).  Near the end of the conversation I mentioned Icarus Fights Medusa Angels a code from one of my all time favorite games Kid Icarus.  This was met with a blank stare and much to my horror he said that he had never heard of it.

So, it was great to hear that Kid Icarus was going to be released in the Wii’s Virtual Console!  Well, this morning I find out via Go Nintendo that the game is out - and so are the secret passwords!  :(  How lame is that?  Will they remove the Konami code next???  If I could manage to find a Wii I might (but probably not since I can just load the rom and know that my childhood memory is safe) spend five dollars to see if that code still works…

Working Hard For The Money

Well, it’s been a busy week (or two).  Monday signaled the end of my testing duties on one project and (thank goodness) I got moved over to another (one that is way more exciting to me).  Unfortunately, on Wednesday news had come down from the top (news that wasn’t unexpected) that the QA team is nearing the end of it’s life cycle.  But, as I said it was not unexpected - projects at the studio just haven’t lined up well enough to keep QA at their desks.  We’ve got a handful of games ending the development cycle at the same time and it will be a little while before testers will be needed again.  I’m just hoping I get an invite back when that time comes.

I’ve been trying to put together some thoughts on the whole QA thing well the first project is still fresh in my head - hopefully, that will be up here sometime soon.  I’ve also been trying to get some time coding with a devkit before I’m shoved out the door.  I need to get more out of this opportunity then my name on a couple of games.  ;)

That’s all for now…

Credits

The other day I had an interesting experience when the QA lead wandered over to my desk with the news that he had just had my name officially added to the credits.  It’s nice to know that I’ve had a hand in shaping someone’s game play experience (hopefully it is a good experience).  VV is a pretty nice environment to work in - although the project I’m on hasn’t entered into it’s insane bug bashing cycle quite yet so it’s bound to pick up and become and become a lot more hectic.  I’ve heard some horror stories about QA work in the video game industry in the past - but thankfully I have yet to see anything like that at VV.

I hate to cut this short - I’ve got so much stuff to ramble on about - but, I need a break from sitting in front of a computer…  And so your not bored, I did find a couple of QA related blogs you can look at in the mean time: